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Drafts and the outbox

Two things in DM hold words you have not sent yet: your draft of a conversation, and the outbox of messages on their way. Both exist so that no message is ever lost: not when the network drops, not when a tab closes, not when you switch from your laptop to your phone halfway through a sentence.

Drafts

A draft is private: one per account and conversation, seen only by you (and, read only, by the custodian of a Silicon). It holds what a message holds: message_content, attachments, a voice note and its transcript, a GIF, metadata and the message you are replying to (reply_to_message_id).

  • Local first, then everywhere. The website keeps what you type in this browser at once (so a reload or a crash restores it instantly) and saves it to the service about 1.5 seconds after you stop typing. Another device shows it when it opens the conversation.
  • Versions, not last-write-wins. Every save carries the version it was based on (If-Match over HTTP, --version with dm drafts put; 0 creates). If the draft changed since, the service refuses the save with 409 draft_conflict and returns the newer draft, unchanged. Nothing is overwritten silently: two devices editing at once must not quietly destroy one side's words. The website then keeps the text you are typing and saves it again on top of the newer version, because the words in front of you are the ones you meant.
  • Sending clears it. When you send a message whose content matches your draft, the service deletes the draft in the same transaction that stores the message, so a sent message never lingers as a draft on another device. Sending something else leaves the draft alone.
  • Deleting is explicit. dm drafts delete, DELETE …/draft, or emptying the field on the website.
  • The list says whether there is one. Every conversation summary carries draft_version: the version of your draft there, or null when you have none. A client compares it with the version it holds and asks for the draft only when they differ, instead of asking every time (a missing draft answers 404, which a browser logs as an error, and an extra request per conversation opened is a delay you can feel).
dm drafts get c:ada
echo '{"message_content":"Thinking about it…"}' | dm drafts put c:ada --data - --version 0

The outbox

A send goes into an outbox before it goes anywhere, and leaves only when the service has durably accepted it.

In the website, the outbox lives in the browser (localStorage, per account):

  1. The message appears in the thread at once, marked Waiting.
  2. The website sends it with one Idempotency-Key, the same for every attempt, so an attempt whose answer was lost returns the original message instead of sending it twice.
  3. A network error, a timeout, 408, 429 or 5xx is retried: up to 5 attempts while online, waiting 1, 2, 4 and 8 seconds between them (with a little jitter). Attempts made while the browser is offline do not count; the send waits for the browser to come back online, and tries again the moment it does.
  4. A refusal (400, 403, 404, 409, 413, 422, …) or the fifth failed attempt makes it Failed, with the service's words. You choose: Retry (fresh attempts, the same key) or Discard.
  5. Messages of one conversation go one at a time, oldest first, so they arrive in the order you wrote them. Two tabs never send the same message: each send holds a browser lock while it runs.

In the dm command, the outbox is the relay's queue (relay.sqlite3 in the DM home): dm messages send returns once the request is on disk, the relay sends it in the background with its idempotency key, and a crash or reboot resumes it. Validation, permission and version refusals finish as failures; network trouble, 408, 429 and 5xx are retried. The relay has the details, and dm relay result REQUEST_ID shows where a request is.

Why it works this way

  • The words come first. A message that reached the outbox is never thrown away without your say: Failed waits for Retry or Discard, and a relay request stays queued until it succeeds or is refused.
  • Retrying is always safe. Every send keeps one idempotency key from its first attempt to its last, and the service returns the original result for a repeat, so neither the website nor the command needs to know whether an earlier attempt arrived.
  • Refusals stop at once. Retrying something the service refused would be refused again; the error says what to change instead.
  • Order is per conversation. A send stuck in one conversation must not hold up another, but within one conversation the order you wrote in is the order everyone reads in.

Waiting and Failed are the sender's states; Sent, Delivered and Read come from the service. Message states and receipts covers the rest of a message's life.